Oh, this project — I could literally sit here and talk about it for one entire day. It was the biggest game I developed, and actually a bit too big to even finish. In a nutshell, it is a roguelike / obstacle avoidance / shooting game. I learnt so much from it.
The basic idea is that, you are the last robot solider fighting for human, and have to challenge a tower taken over by rebel robots over and over again. You cannot turn back but keep moving forward, level up and unlock new weapons / abilities on the way, choose reward rooms and fight bosses!
I have so much to share, but for simplicity’s sake, I will select the ones I found most interesting.
The video below shows the current development progress – as you can see I have not yet done the ending. It’s also quite long, feel free to skip to various sections of the video.
There are so much not shown in this video! I will try to include as many as I can in this page.
Also, all the models, effects in this game are made in-house. (Me learning low-poly modelling and making effects)
It All Starts Here
We actually not made ONE chaos factory — We made FIVE of them. If I show you the first version of Chaos Factory, there is no way you could relate that to our current version.
I will just dump all the assets here for now. I can’t find some of the footage… And there are so many to write… I think I will find time to complete this page in the future 😀
No Comments
To comment you need to be logged in!